Studies show that a huge percent of school bullying, shooting, and violence are due to violent video games played by the youth. It also shows that children who play violent video games are more prone to acting aggressively toward others. Grand Theft Childhood reported that 60% of pre-teens who played at a minimum of one violent game has had a physical altercation with someone, compared to 39% who have not played the game. In 2008, nearly 300 million video games were sold in the United States; 6 out of 10 of the bestselling video games included violence.
Violent video games teach the youth that violence is an acceptable resolution to altercations; it also makes them less likely to be afraid of being a victim in most situations. Most video games reward players for acts of violence, which also enhances the learning of violent behaviors. It can also cause players to associate happiness with afflicting pain upon others.
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